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SET MATRIX TILE
This command will texture an individual grid square with an image specified by the tile number.
SET MATRIX TILE Matrix Number, TileX, TileZ, Tile Number
Matrix Number
Integer
The matrix number
TileX
Integer
The tile x number equates to a portion of graphic within the sectioned image you used to prepare the matrix texture
TileZ
Integer
The tile y number equates to a portion of graphic within the sectioned image you used to prepare the matrix texture
Tile Number
Integer
The tile number equates to a portion of graphic within the sectioned image you used to prepare the matrix texture
This command does not return a value.
Only if the matrix has been prepared with a texture will this command work. The tile number equates to a portion of graphic within the sectioned image you used to prepare the matrix texture. If you had prepared a matrix texture with four segmented images, you would reference these images as tile numbers from 1 to 4. The parameters should be integer values. Remember to call UPDATE MATRIX when complete to instruct the matrix to update visually.
ink rgb(0,255,0),0
box 1,1,51,51
ink rgb(255,0,0),0
box 51,1,101,51
ink rgb(0,255,0),0
box 1,51,51,101
ink rgb(0,255,0),0
box 51,51,101,101
get image 1,0,0,101,101
make matrix 1,1000,1000,25,25
prepare matrix texture 1,1,4,4
position matrix 1,0,0,0
set matrix tile 1,2,2,2
update matrix 1
do
loop
if matrix exist(1)=1 then delete matrix 1
end
MATRIX Commands Menu
Index
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